io7m | single-page | multi-page | Simple GPU Outline Shaders
Front Matter
Front Matter
2. Rendering Process
1
This document describes a simple algorithm for producing outlines in images rendered by GPUs. The technique is low-cost and runs entirely in screen-space, and can be fitted into any ordinary deferred rendering pipeline. The technique was developed by a user named KTC in a post on StackExchange. This document attempts to detail how the algorithm works.
Front Matter
Front Matter
2. Rendering Process
io7m | single-page | multi-page | Simple GPU Outline Shaders